Set any custom departure or arrival date and the Trip Calculator auto-finds the other.
Two stellar databases: Images (189 locations), 700 ly, (11,083 locations) (over 4.82 billion possible trips)
Sort the 700 light year dbase by 20 stellar types
Choose Rendezvous or Fly-by mission types.
Find distances between any two locations.
Mission data: Days to Top Speed, Top Speed achieved, G-Force, Ship time dilation
Rendezvous missions, that fail to reach top speed, begin mid-point deceleration and become 'Inverted V' type missions. Similar, exception mission profiles for Fly-by, where top speed is not achieved, can also occur. With such missions, special case math and charts are automatic.
Manual mode allows different speed measurements: mph, kph, mps, kps, light c = 1 and different distance measurements: miles, kilometers, light years, parsecs, AU (Astronomical Units).
Starship Simulator (v1.0) New April 24, 2018
What is it?
An educational, reality based, Starship simulation with audio, animation and video effects. Features can run simultaneously, just like a flight simulator. There is no game play.
The Starship Simulator has a fly-through, [3D Local Stars] Viewscreen, which can only be viewed with some browsers. You also must have installed the free: Cortona 3D Plugin. (Install the browsers before the plugin.)
This [3D Local Stars] Viewscreen is an original, 3D world, which I created from scratch and it uses a Virtual Reality code, VRML, which still gives an amazing, 3D smooth, fly-through experience, better than any other code, in my opinion. It's worth checking out. I believe it is the largest VRML world online.
Window users can install the 3D Viewer and assign a compatible browser to handle the 3D Local Stars .wrl file. For example: Even though you may be in Chrome, clicking on the 3D Local stars button would open a different 3D viewscreen compatible browser window. The current js code, however, automatically removes the 3D Local Stars control buttons from the cockpit yolk for Chrome, Firefox, Edge and Opera browsers. Without the buttons, you cannot even try this. I would be happy to install an on/off 3D button on the yolk, if anyone wants to use this fix. Let me know.
iPhone & Android?
Android works, but has issues. I would not recommend it. There are ways to fix the code for smartphones, but I have no plans to do this. With all the layers of controls and options, the simulator is best experienced with a notebook or desktop.
Updated guide version 1.0. Please right click and save this Guide to your computer. (11 MB)
Animated buttons, sliders and modules
Systems, navigation, destinations, ship views
Cycle speed, brightness, fade and stagger settings
Selectable 5 pop-up sizes for monitor views
42 Destinations with external Pan, Zoom and speed controls
Destination Data: Location status and weather data
Throttle and Warp Travel, Auto landing: audio effects and animations
If you are using any browser from the left column, you can access the Starship Simulator. (Other browsers will not work with all features.)
Full Starship Simulator Cockpit Cortona 3D Plugin required for the [3D Local Star] Viewscreens.
Please allow the Starship Simulator several minutes to load. Graphics and audio will load faster after the first time.
Try the Starship Simulator
Only Seamonkey and Maxthong (Firefox v51, Chrome v61 or before) browsers will show buttons for the [3D Local Stars]. But, other browsers, listed below, can skip the Starship Simulator and access the [3D Local Stars] Viewscreen directly.
The [3D Local Stars] Viewscreen, works with these browsers:
You must install or use one of the browsers on the left, (each logo is linked to an official download page), and you also need to have installed the free Cortona 3D Plugin. Only then, will you be able to open the [3D Local Stars] Viewscreen. Always install new browsers first, then the Cortona Plugin.
If you use any other browser, or if you try to access the Viewscreen without installing the Cortona Plugin, you will just download copies of the [3D Local Stars] file and the 3D viewscreen will not open at all.
12,135 cordinate locations for stars, nebulae, cluster, galaxy and waypoints.
Earth and Ship time mission durations
Arrival dates Earth and Ship times
Custom settable start dates
Auto course adjustments for stellar proper motion, based on ship type and mission duration
38 Ship database
Plots closest passing distances during mission for moving stars within sensor range
Ship headings in RA and galactic declination
PDF Mission reports
3D Position charts
Stellar Dbase search, sort, start and destination locks
Mission Profile pdf report examples
Reports show the Mission Profile from any start to any destination. For missions within the full dbase listing, out to 107 light years, stellar fly-bys are also tracked. Each star, within sensor range, has it's own motion path plotted and these paths are compared to the starship's path to find passing distances and close stellar encounters. A slower starship, on the same mission path, will show different passing distances, because the stars will have travelled for more time during the longer mission. Differences can even show up in passing distances to stars, when a mission is changed from Rendezvous to a Fly-by.
For 'hard' Sci-Fi writers who wish to get a Mission Profile between any two stars with any starship type or to rendezvous with a second moving starship, on it's own course and speed, you are invited to . You can also specify any past or future start date.
The Mission Profile Navigator is certainly complex and I would be happy to make the profile for your story research. I am aware of no other source that can give you answers of what stars you will fly by on a mission between any two locations. Once you master the MP Navigator, creating such a mission profile can be done within 5 minutes.